Py5Shape.specular()
Contents
Py5Shape.specular()#
Sets the specular color of a Py5Shape
object’s material, which sets the color of highlight.
Examples#
def create_strip(r, g, b):
s = py5.create_shape()
s.begin_shape(py5.TRIANGLE_STRIP)
s.fill(0, 51, 102)
s.specular(r, g, b)
s.vertex(10, 40, -25)
s.vertex(20, 0, -10)
s.vertex(30, 40, 0)
s.vertex(40, 0, 5)
s.vertex(50, 40, 0)
s.vertex(60, 0, -10)
s.vertex(70, 40, -25)
s.end_shape()
return s
def setup():
py5.size(100, 100, py5.P3D)
py5.background(0)
py5.light_specular(255, 255, 255)
py5.directional_light(204, 204, 204, 0, 0, -1)
py5.shape(create_strip(255, 255, 255), 0, 5)
py5.shape(create_strip(204, 102, 0), 0, 50)
Description#
Sets the specular color of a Py5Shape
object’s material, which sets the color of highlight. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Use in combination with Py5Shape.emissive(), Py5Shape.ambient(), and Py5Shape.shininess() to set the material properties of a Py5Shape
object.
This method can only be used within a Py5Shape.begin_shape() and Py5Shape.end_shape() pair. The specular color setting will be applied to vertices added after the call to this method.
Underlying Processing method: PShape.specular
Signatures#
specular(
gray: float, # value between black and white, by default 0 to 255
/,
) -> None
specular(
rgb: int, # color to set
/,
) -> None
specular(
x: float, # red or hue value (depending on current color mode)
y: float, # green or saturation value (depending on current color mode)
z: float, # blue or brightness value (depending on current color mode)
/,
) -> None
Updated on March 06, 2023 02:49:26am UTC