Defines the dimension of the display window width and height in units of pixels.
def setup(): py5.size(200, 100) py5.background(153) py5.line(0, 0, py5.width, py5.height)
def setup(): py5.size(320, 240) def draw(): py5.background(153) py5.line(0, 0, py5.width, py5.height)
def setup(): py5.size(150, 200, py5.P3D) # specify P3D renderer py5.background(153) # with P3D, we can use z (depth) values... py5.line(0, 0, 0, py5.width, py5.height, -100) py5.line(py5.width, 0, 0, py5.width, py5.height, -100) py5.line(0, py5.height, 0, py5.width, py5.height, -100) # ...and 3D-specific functions, like box() py5.translate(py5.width//2, py5.height//2) py5.rotate_x(py5.PI/6) py5.rotate_y(py5.PI/6) py5.box(35)
def setup(): py5.size(200, 400, py5.PDF, 'output.pdf') py5.background(153) py5.line(0, 0, py5.width, py5.height) py5.exit_sketch() # needed to save and close the output properly
Defines the dimension of the display window width and height in units of pixels. This is intended to be called from the
When programming in module mode and imported mode, py5 will allow calls to
size() from the
setup() function if it is called at the beginning of
setup(). This allows the user to omit the
settings() function, much like what can be done while programming in the Processing IDE. Py5 does this by inspecting the
setup() function and attempting to split it into synthetic
setup() functions if both were not created by the user and the real
setup() function contains a call to
size(), or calls to full_screen(), smooth(), no_smooth(), or pixel_density(). Calls to those functions must be at the very beginning of
setup(), before any other Python code (but comments are ok). This feature is not available when programming in class mode.
The built-in variables width and height are set by the parameters passed to this function. For example, running
size(640, 480) will assign 640 to the width variable and 480 to the height
size() is not used, the window will be given a default size of 100 x 100 pixels.
size() function can only be used once inside a Sketch, and it cannot be used for resizing.
To run a Sketch at the full dimensions of a screen, use the full_screen() function, rather than the older way of using
The maximum width and height is limited by your operating system, and is usually the width and height of your actual screen. On some machines it may simply be the number of pixels on your current screen, meaning that a screen of 800 x 600 could support
size(1600, 300), since that is the same number of pixels. This varies widely, so you’ll have to try different rendering modes and sizes until you get what you’re looking for. If you need something larger, use
create_graphics to create a non-visible drawing surface.
The minimum width and height is around 100 pixels in each direction. This is the smallest that is supported across Windows, macOS, and Linux. We enforce the minimum size so that Sketches will run identically on different machines.
renderer parameter selects which rendering engine to use. For example, if you will be drawing 3D shapes, use
P3D. In addition to the default renderer, other renderers are:
P2D(Processing 2D): 2D graphics renderer that makes use of OpenGL-compatible graphics hardware.
P3D(Processing 3D): 3D graphics renderer that makes use of OpenGL-compatible graphics hardware.
FX2D(JavaFX 2D): A 2D renderer that uses JavaFX, which may be faster for some applications, but has some compatibility quirks.
SVGrenderer draws 2D graphics directly to an SVG file. This is great for importing into other vector programs or using for digital fabrication.
When using the
SVG renderers with the
size() method, you must use the
path parameter to specify the file to write the output to. No window will open while the Sketch is running. You must also call exit_sketch() to exit the Sketch and write the completed output to the file. Without this call, the Sketch will not exit and the output file will be empty. If you would like to draw 3D objects to a PDF or SVG file, use the
P3D renderer and the strategy described in begin_raw().
Underlying Processing method: size
size( width: int, # width of the display window in units of pixels height: int, # height of the display window in units of pixels /, ) -> None size( width: int, # width of the display window in units of pixels height: int, # height of the display window in units of pixels renderer: str, # rendering engine to use /, ) -> None size( width: int, # width of the display window in units of pixels height: int, # height of the display window in units of pixels renderer: str, # rendering engine to use path: str, # filename to save rendering engine output to /, ) -> None
Updated on March 06, 2023 02:49:26am UTC