Py5Graphics.ambient_light()

Py5Graphics.ambient_light()#

Adds an ambient light.

Description#

Adds an ambient light. Ambient light doesn’t come from a specific direction, the rays of light have bounced around so much that objects are evenly lit from all sides. Ambient lights are almost always used in combination with other types of lights. The v1, v2, and v3 parameters are interpreted as either RGB or HSB values, depending on the current color mode.

This method is the same as ambient_light() but linked to a Py5Graphics object. To see example code for how it can be used, see ambient_light().

Underlying Processing method: PGraphics.ambientLight

Signatures#

ambient_light(
    v1: float,  # red or hue value (depending on current color mode)
    v2: float,  # green or saturation value (depending on current color mode)
    v3: float,  # blue or brightness value (depending on current color mode)
    /,
) -> None

ambient_light(
    v1: float,  # red or hue value (depending on current color mode)
    v2: float,  # green or saturation value (depending on current color mode)
    v3: float,  # blue or brightness value (depending on current color mode)
    x: float,  # x-coordinate of the light
    y: float,  # y-coordinate of the light
    z: float,  # z-coordinate of the light
    /,
) -> None

Updated on March 06, 2023 02:49:26am UTC