Py5Vector.rotate()#
Rotate vector by a specified angle.
Examples#
def setup():
py5.translate(py5.width / 2, py5.height / 2)
py5.text_align(py5.CENTER, py5.CENTER)
v = py5.Py5Vector(0, 40)
py5.fill(0)
for i in range(1, 13):
v.rotate(-py5.TWO_PI / 12)
py5.text(f'{i}', v.x, -v.y)
py5.line(0, 0, 0, -30)
py5.line(0, 0, 20, 0)
def setup():
py5.size(100, 100, py5.P3D)
py5.translate(10, 20, -20)
# rotate so the viewer can better see the shape
py5.rotate_z(0.5)
py5.rotate_y(-0.5)
v2 = py5.Py5Vector(60, 0, -30)
with py5.begin_shape(py5.TRIANGLE_FAN):
py5.vertex(0, 0, 0)
for i in range(16):
v2.rotate(-py5.TWO_PI / 15, dim='x')
py5.vertex(v2.x, v2.y, v2.z)
Description#
Rotate vector by a specified angle. This method is only applicable to 2D and 3D vectors. Use the angle
parameter to specify the rotation angle. To rotate 3D vectors, you must use the dim
parameter to specify which dimension to rotate around. The dimension can be specified with the values 1, 2, or 3, or by using the strings 'x'
, 'y'
, or 'z'
.
A 2D vector will be rotated in the counter-clockwise direction for positive angle
values and in the clockwise direction for negative angle
values.
A 3D vector’s rotation will follow the right-hand rule. Using your right hand, point your thumb in the direction of the axis to rotate around. Your fingers will curl in the direction of rotation when the angle
parameter is positive.
Signatures#
rotate(
angle: float, # angle of rotation, measured in radians
) -> Py5Vector2D
rotate(
angle: float, # angle of rotation, measured in radians
dim: Union[int, str], # dimension to rotate around
) -> Py5Vector3D
Updated on March 06, 2023 02:49:26am UTC