Py5Shape.set_texture_mode()#
Sets a Py5Shape
object’s coordinate space for texture mapping.
Examples#
def setup():
py5.size(100, 100, py5.P2D)
img = py5.load_image("tower.jpg")
s = py5.create_shape()
s.begin_shape()
s.vertex(20, 20)
s.vertex(20, 80)
s.vertex(80, 80)
s.vertex(80, 20)
s.end_shape(py5.CLOSE)
s.set_texture(img)
s.set_texture_mode(py5.NORMAL)
s.set_texture_uv(0, 0, 0)
s.set_texture_uv(1, 0, 1)
s.set_texture_uv(2, 1, 1)
s.set_texture_uv(3, 1, 0)
py5.shape(s)
Description#
Sets a Py5Shape
object’s coordinate space for texture mapping. This method differs from Py5Shape.texture_mode() in that it is only to be used outside the Py5Shape.begin_shape() and Py5Shape.end_shape() methods. Use of this method should be followed by calls to Py5Shape.set_texture_uv() to set the mapping coordinates using the new mode.
The default mode is IMAGE
, which refers to the actual pixel coordinates of the image. NORMAL
refers to a normalized space of values ranging from 0 to 1. This function only works with the P2D
and P3D
renderers.
With IMAGE
, if an image is 100 x 200 pixels, mapping the image onto the entire size of a quad would require the points (0,0) (100,0) (100,200) (0,200). The same mapping in NORMAL
is (0,0) (1,0) (1,1) (0,1).
Underlying Processing method: PShape.setTextureMode
Signatures#
set_texture_mode(
mode: int, # either IMAGE or NORMAL
/,
) -> None
Updated on March 06, 2023 02:49:26am UTC