Py5Shape.set_texture()#
Set a Py5Shape
object’s texture.
Examples#
def setup():
py5.size(100, 100, py5.P2D)
img = py5.load_image("tower.jpg")
s = py5.create_shape()
s.begin_shape()
s.vertex(20, 20)
s.vertex(20, 80)
s.vertex(80, 80)
s.vertex(80, 20)
s.end_shape(py5.CLOSE)
s.set_texture(img)
s.set_texture_mode(py5.NORMAL)
s.set_texture_uv(0, 0, 0)
s.set_texture_uv(1, 0, 1)
s.set_texture_uv(2, 1, 1)
s.set_texture_uv(3, 1, 0)
py5.shape(s)
Description#
Set a Py5Shape
object’s texture. This method differs from Py5Shape.texture() in that it is only to be used outside the Py5Shape.begin_shape() and Py5Shape.end_shape() methods. This method only works with the P2D
and P3D
renderers. This method can be used in conjunction with Py5Shape.set_texture_mode() and Py5Shape.set_texture_uv().
When textures are in use, the fill color is ignored. Instead, use Py5Shape.tint() to specify the color of the texture as it is applied to the shape.
Underlying Processing method: PShape.setTexture
Signatures#
set_texture(
tex: Py5Image, # reference to a Py5Image object
/,
) -> None
Updated on March 06, 2023 02:49:26am UTC