load_shader()#
Loads a shader into a Py5Shader
object.
Examples#
def setup():
global blur
py5.size(640, 360, py5.P2D)
# shaders files must be in the "data" folder to load correctly
blur = py5.load_shader("blur.glsl")
py5.stroke(0, 102, 153)
py5.rect_mode(py5.CENTER)
def draw():
py5.apply_filter(blur)
py5.rect(py5.mouse_x-75, py5.mouse_y, 150, 150)
py5.ellipse(py5.mouse_x+75, py5.mouse_y, 150, 150)
Description#
Loads a shader into a Py5Shader
object. The shader file must be located in the Sketch’s “data” directory to load correctly. Shaders are compatible with the P2D
and P3D
renderers, but not with the default renderer.
Alternatively, the file maybe be loaded from anywhere on the local computer using an absolute path (something that starts with / on Unix and Linux, or a drive letter on Windows), or the filename parameter can be a URL for a file found on a network.
If the file is not available or an error occurs, None
will be returned and an error message will be printed to the console. The error message does not halt the program, however the None
value may cause an error if your code does not check whether the value returned is None
.
Underlying Processing method: loadShader
Signatures#
load_shader(
frag_filename: str, # name of fragment shader file
/,
) -> Py5Shader
load_shader(
frag_filename: str, # name of fragment shader file
vert_filename: str, # name of vertex shader file
/,
) -> Py5Shader
Updated on March 06, 2023 02:49:26am UTC