vertex()#
Add a new vertex to a shape.
Examples#
def setup():
py5.begin_shape(py5.POINTS)
py5.vertex(30, 20)
py5.vertex(85, 20)
py5.vertex(85, 75)
py5.vertex(30, 75)
py5.end_shape()
def setup():
py5.size(100, 100, py5.P3D)
# drawing vertices in 3D requires P3D
# as a parameter to size()
py5.begin_shape()
py5.vertex(30, 20, 10)
py5.vertex(85, 20, 10)
py5.vertex(85, 75, 10)
py5.vertex(30, 75, 10)
py5.end_shape(py5.CLOSE)
def setup():
py5.size(100, 100, py5.P3D)
img = py5.load_image("laDefense.jpg")
py5.no_stroke()
py5.begin_shape()
py5.texture(img)
# "laDefense.jpg" is 100x100 pixels in size so
# the values 0 and 100 are used for the
# parameters "u" and "v" to map it directly
# to the vertex points
py5.vertex(10, 20, 0, 0)
py5.vertex(80, 5, 100, 0)
py5.vertex(95, 90, 100, 100)
py5.vertex(40, 95, 0, 100)
py5.end_shape()
Description#
Add a new vertex to a shape. All shapes are constructed by connecting a series of vertices. The vertex()
method is used to specify the vertex coordinates for points, lines, triangles, quads, and polygons. It is used exclusively within the begin_shape() and end_shape() functions.
Drawing a vertex in 3D using the z
parameter requires the P3D
renderer, as shown in the second example.
This method is also used to map a texture onto geometry. The texture() function declares the texture to apply to the geometry and the u
and v
coordinates define the mapping of this texture to the form. By default, the coordinates used for u
and v
are specified in relation to the image’s size in pixels, but this relation can be changed with the Sketch’s texture_mode() method.
Underlying Processing method: vertex
Signatures#
vertex(
x: float, # x-coordinate of the vertex
y: float, # y-coordinate of the vertex
/,
) -> None
vertex(
x: float, # x-coordinate of the vertex
y: float, # y-coordinate of the vertex
u: float, # horizontal coordinate for the texture mapping
v: float, # vertical coordinate for the texture mapping
/,
) -> None
vertex(
x: float, # x-coordinate of the vertex
y: float, # y-coordinate of the vertex
z: float, # z-coordinate of the vertex
/,
) -> None
vertex(
x: float, # x-coordinate of the vertex
y: float, # y-coordinate of the vertex
z: float, # z-coordinate of the vertex
u: float, # horizontal coordinate for the texture mapping
v: float, # vertical coordinate for the texture mapping
/,
) -> None
Updated on October 28, 2024 02:52:09am UTC