Py5Shader#
This class encapsulates a GLSL shader program, including a vertex and a fragment shader.
Examples#
def setup():
global blur
py5.size(640, 360, py5.P2D)
# shaders files must be in the "data" folder to load correctly
blur = py5.load_shader("blur.glsl")
py5.stroke(0, 102, 153)
py5.rect_mode(py5.CENTER)
def draw():
py5.apply_filter(blur)
py5.rect(py5.mouse_x-75, py5.mouse_y, 150, 150)
py5.ellipse(py5.mouse_x+75, py5.mouse_y, 150, 150)
Description#
This class encapsulates a GLSL shader program, including a vertex and a fragment shader. It’s compatible with the P2D
and P3D
renderers, but not with the default renderer. Use the load_shader() function to load your shader code and create Py5Shader
objects.
Underlying Processing class: PShader
The following methods and fields are provided:
set(): Sets the uniform variables inside the shader to modify the effect while the program is running.
Updated on March 06, 2023 02:49:26am UTC