Py5Graphics.shear_x()

Py5Graphics.shear_x()#

Shears a shape around the x-axis the amount specified by the angle parameter.

Description#

Shears a shape around the x-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to TWO_PI) or converted to radians with the radians() function. Objects are always sheared around their relative position to the origin and positive numbers shear objects in a clockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling shear_x(PI/2) and then shear_x(PI/2) is the same as shear_x(PI).

Technically, shear_x() multiplies the current transformation matrix by a rotation matrix. This function can be further controlled by the Py5Graphics.push_matrix() and Py5Graphics.pop_matrix() functions.

This method is the same as shear_x() but linked to a Py5Graphics object. To see example code for how it can be used, see shear_x().

Underlying Processing method: PGraphics.shearX

Signatures#

shear_x(
    angle: float,  # angle of shear specified in radians
    /,
) -> None

Updated on March 06, 2023 02:49:26am UTC