Py5Graphics.bezier_vertex()#
Specifies vertex coordinates for Bezier curves.
Description#
Specifies vertex coordinates for Bezier curves. Each call to bezier_vertex()
defines the position of two control points and one anchor point of a Bezier curve, adding a new segment to a line or shape. The first time bezier_vertex()
is used within a Py5Graphics.begin_shape() call, it must be prefaced with a call to Py5Graphics.vertex() to set the first anchor point. This function must be used between Py5Graphics.begin_shape() and Py5Graphics.end_shape() and only when there is no MODE
parameter specified to Py5Graphics.begin_shape(). Using the 3D version requires rendering with P3D
.
This method is the same as bezier_vertex() but linked to a Py5Graphics
object. To see example code for how it can be used, see bezier_vertex().
Underlying Processing method: PGraphics.bezierVertex
Signatures#
bezier_vertex(
x2: float, # the x-coordinate of the 1st control point
y2: float, # the y-coordinate of the 1st control point
x3: float, # the x-coordinate of the 2nd control point
y3: float, # the y-coordinate of the 2nd control point
x4: float, # the x-coordinate of the anchor point
y4: float, # the y-coordinate of the anchor point
/,
) -> None
bezier_vertex(
x2: float, # the x-coordinate of the 1st control point
y2: float, # the y-coordinate of the 1st control point
z2: float, # the z-coordinate of the 1st control point
x3: float, # the x-coordinate of the 2nd control point
y3: float, # the y-coordinate of the 2nd control point
z3: float, # the z-coordinate of the 2nd control point
x4: float, # the x-coordinate of the anchor point
y4: float, # the y-coordinate of the anchor point
z4: float, # the z-coordinate of the anchor point
/,
) -> None
Updated on March 06, 2023 02:49:26am UTC