Py5Graphics.quadratic_vertex()#
Specifies vertex coordinates for quadratic Bezier curves.
Description#
Specifies vertex coordinates for quadratic Bezier curves. Each call to quadratic_vertex()
defines the position of one control point and one anchor point of a Bezier curve, adding a new segment to a line or shape. The first time quadratic_vertex()
is used within a Py5Graphics.begin_shape() call, it must be prefaced with a call to Py5Graphics.vertex() to set the first anchor point. This method must be used between Py5Graphics.begin_shape() and Py5Graphics.end_shape() and only when there is no MODE
parameter specified to Py5Graphics.begin_shape(). Using the 3D version requires rendering with P3D
.
This method is the same as quadratic_vertex() but linked to a Py5Graphics
object. To see example code for how it can be used, see quadratic_vertex().
Underlying Processing method: PGraphics.quadraticVertex
Signatures#
quadratic_vertex(
cx: float, # the x-coordinate of the control point
cy: float, # the y-coordinate of the control point
cz: float, # the z-coordinate of the control point
x3: float, # the x-coordinate of the anchor point
y3: float, # the y-coordinate of the anchor point
z3: float, # the z-coordinate of the anchor point
/,
) -> None
quadratic_vertex(
cx: float, # the x-coordinate of the control point
cy: float, # the y-coordinate of the control point
x3: float, # the x-coordinate of the anchor point
y3: float, # the y-coordinate of the anchor point
/,
) -> None
Updated on March 06, 2023 02:49:26am UTC