screen_x()#
Takes a three-dimensional X, Y, Z position and returns the X value for where it will appear on a (two-dimensional) screen.
Examples#
def setup():
py5.size(100, 100, py5.P3D)
def draw():
py5.background(204)
x = py5.mouse_x
y = py5.mouse_y
z = -100
# draw "X" at z = -100
py5.stroke(255)
py5.line(x-10, y-10, z, x+10, y+10, z)
py5.line(x+10, y-10, z, x-10, y+10, z)
# draw gray line at z = 0 and same
# x value. notice the parallax
py5.stroke(102)
py5.line(x, 0, 0, x, py5.height, 0)
# draw black line at z = 0 to match
# the x value element drawn at z = -100
py5.stroke(0)
the_x = py5.screen_x(x, y, z)
py5.line(the_x, 0, 0, the_x, py5.height, 0)
Description#
Takes a three-dimensional X, Y, Z position and returns the X value for where it will appear on a (two-dimensional) screen.
Underlying Processing method: screenX
Signatures#
screen_x(
x: float, # 3D x-coordinate to be mapped
y: float, # 3D y-coordinate to be mapped
/,
) -> float
screen_x(
x: float, # 3D x-coordinate to be mapped
y: float, # 3D y-coordinate to be mapped
z: float, # 3D z-coordinate to be mapped
/,
) -> float
Updated on March 06, 2023 02:49:26am UTC