Py5Shape.set_texture_uv()#
Set the uv texture mapping coordinates for a given vertex in a Py5Shape
object.
Examples#
def setup():
py5.size(100, 100, py5.P2D)
img = py5.load_image("tower.jpg")
s = py5.create_shape()
s.begin_shape()
s.vertex(20, 20)
s.vertex(20, 80)
s.vertex(80, 80)
s.vertex(80, 20)
s.end_shape(py5.CLOSE)
s.set_texture(img)
s.set_texture_mode(py5.NORMAL)
s.set_texture_uv(0, 0, 0)
s.set_texture_uv(1, 0, 1)
s.set_texture_uv(2, 1, 1)
s.set_texture_uv(3, 1, 0)
py5.shape(s)
Description#
Set the uv texture mapping coordinates for a given vertex in a Py5Shape
object. This method can only be used outside the Py5Shape.begin_shape() and Py5Shape.end_shape() methods.
The u
and v
coordinates define the mapping of a Py5Shape
object’s texture to the form. By default, the coordinates used for u
and v
are specified in relation to the image’s size in pixels, but this relation can be changed with the Py5Shape
object’s Py5Shape.set_texture_mode() method.
Underlying Processing method: PShape.setTextureUV
Signatures#
set_texture_uv(
index: int, # vertex index
u: float, # horizontal coordinate for the texture mapping
v: float, # vertical coordinate for the texture mapping
/,
) -> None
Updated on March 06, 2023 02:49:26am UTC