Py5Graphics.vertex()

Py5Graphics.vertex()#

Add a new vertex to a shape.

Description#

Add a new vertex to a shape. All shapes are constructed by connecting a series of vertices. The vertex() method is used to specify the vertex coordinates for points, lines, triangles, quads, and polygons. It is used exclusively within the Py5Graphics.begin_shape() and Py5Graphics.end_shape() functions.

Drawing a vertex in 3D using the z parameter requires the P3D renderer.

This method is also used to map a texture onto geometry. The Py5Graphics.texture() function declares the texture to apply to the geometry and the u and v coordinates define the mapping of this texture to the form. By default, the coordinates used for u and v are specified in relation to the image’s size in pixels, but this relation can be changed with the Py5Graphics.texture_mode() method.

This method is the same as vertex() but linked to a Py5Graphics object. To see example code for how it can be used, see vertex().

Underlying Processing method: PGraphics.vertex

Signatures#

vertex(
    x: float,  # x-coordinate of the vertex
    y: float,  # y-coordinate of the vertex
    /,
) -> None

vertex(
    x: float,  # x-coordinate of the vertex
    y: float,  # y-coordinate of the vertex
    u: float,  # horizontal coordinate for the texture mapping
    v: float,  # vertical coordinate for the texture mapping
    /,
) -> None

vertex(
    x: float,  # x-coordinate of the vertex
    y: float,  # y-coordinate of the vertex
    z: float,  # z-coordinate of the vertex
    /,
) -> None

vertex(
    x: float,  # x-coordinate of the vertex
    y: float,  # y-coordinate of the vertex
    z: float,  # z-coordinate of the vertex
    u: float,  # horizontal coordinate for the texture mapping
    v: float,  # vertical coordinate for the texture mapping
    /,
) -> None

Updated on October 28, 2024 02:52:09am UTC