texture_wrap()

texture_wrap()#

Defines if textures repeat or draw once within a texture map.

Examples#

def setup():
    global img
    py5.size(300, 300, py5.P2D)
    img = py5.load_image("berlin-1.jpg")
    py5.texture_mode(py5.NORMAL)


def draw():
    py5.background(0)
    py5.translate(py5.width//2, py5.height//2)
    py5.rotate(py5.remap(py5.mouse_x, 0, py5.width, -py5.PI, py5.PI))
    if py5.is_mouse_pressed:
        py5.texture_wrap(py5.REPEAT)
    else:
        py5.texture_wrap(py5.CLAMP)

    py5.begin_shape()
    py5.texture(img)
    py5.vertex(-100, -100, 0, 0)
    py5.vertex(100, -100, 2, 0)
    py5.vertex(100, 100, 2, 2)
    py5.vertex(-100, 100, 0, 2)
    py5.end_shape()

Description#

Defines if textures repeat or draw once within a texture map. The two parameters are CLAMP (the default behavior) and REPEAT. This function only works with the P2D and P3D renderers.

Underlying Processing method: textureWrap

Signatures#

texture_wrap(
    wrap: int,  # Either CLAMP (default) or REPEAT
    /,
) -> None

Updated on March 06, 2023 02:49:26am UTC