screen_z()#
Takes a three-dimensional X, Y, Z position and returns the Z value for where it will appear on a (two-dimensional) screen.
Description#
Takes a three-dimensional X, Y, Z position and returns the Z value for where it will appear on a (two-dimensional) screen.
Underlying Processing method: screenZ
Signatures#
screen_z(
x: float, # 3D x-coordinate to be mapped
y: float, # 3D y-coordinate to be mapped
z: float, # 3D z-coordinate to be mapped
/,
) -> float
Updated on March 06, 2023 02:49:26am UTC