Py5Shape.texture_mode()#
Sets a Py5Shape
object’s coordinate space for texture mapping.
Examples#
def setup():
py5.size(100, 100, py5.P3D)
py5.no_stroke()
img = py5.load_image("laDefense.jpg")
# call py5.texture_mode() here to inherit mode setting
# py5.texture_mode(py5.IMAGE)
s = py5.create_shape()
s.begin_shape()
s.texture(img)
s.texture_mode(py5.IMAGE)
s.vertex(10, 20, 0, 0)
s.vertex(80, 5, 100, 0)
s.vertex(95, 90, 100, 100)
s.vertex(40, 95, 0, 100)
s.end_shape()
py5.shape(s)
def setup():
py5.size(100, 100, py5.P3D)
py5.no_stroke()
img = py5.load_image("laDefense.jpg")
# call py5.texture_mode() here to inherit mode setting
# py5.texture_mode(py5.NORMAL)
s = py5.create_shape()
s.begin_shape()
s.texture(img)
s.texture_mode(py5.NORMAL)
s.vertex(10, 20, 0, 0)
s.vertex(80, 5, 1, 0)
s.vertex(95, 90, 1, 1)
s.vertex(40, 95, 0, 1)
s.end_shape()
py5.shape(s)
Description#
Sets a Py5Shape
object’s coordinate space for texture mapping. The default mode is IMAGE
, which refers to the actual pixel coordinates of the image. NORMAL
refers to a normalized space of values ranging from 0 to 1. This function only works with the P2D
and P3D
renderers.
If this method is not used, it will inherit the current texture mode setting from the Sketch when the shape is created.
With IMAGE
, if an image is 100 x 200 pixels, mapping the image onto the entire size of a quad would require the points (0,0) (100,0) (100,200) (0,200). The same mapping in NORMAL
is (0,0) (1,0) (1,1) (0,1).
Underlying Processing method: PShape.textureMode
Signatures#
texture_mode(
mode: int, # either IMAGE or NORMAL
/,
) -> None
Updated on March 06, 2023 02:49:26am UTC