Py5Graphics.light_specular()#
Sets the specular color for lights.
Description#
Sets the specular color for lights. Like Py5Graphics.fill(), it affects only the elements which are created after it in the code. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light) and is used for creating highlights. The specular quality of a light interacts with the specular material qualities set through the Py5Graphics.specular() and Py5Graphics.shininess() functions.
This method is the same as light_specular() but linked to a Py5Graphics
object. To see example code for how it can be used, see light_specular().
Underlying Processing method: PGraphics.lightSpecular
Signatures#
light_specular(
v1: float, # red or hue value (depending on current color mode)
v2: float, # green or saturation value (depending on current color mode)
v3: float, # blue or brightness value (depending on current color mode)
/,
) -> None
Updated on March 06, 2023 02:49:26am UTC