no_loop()#
Stops py5 from continuously executing the code within draw()
.
Examples#
def setup():
py5.size(200, 200)
py5.no_loop()
def draw():
py5.line(10, 10, 190, 190)
x = 0.0
def setup():
py5.size(200, 200)
def draw():
global x
py5.background(204)
x = x + 0.1
if x > py5.width:
x = 0
py5.line(x, 0, x, py5.height)
def mouse_pressed():
py5.no_loop()
def mouse_released():
py5.loop()
some_mode = False
def setup():
py5.no_loop()
def draw():
if some_mode:
# do something
pass
def mouse_pressed():
some_mode = True
py5.redraw() # or call loop()
Description#
Stops py5 from continuously executing the code within draw()
. If loop() is called, the code in draw()
begins to run continuously again. If using no_loop()
in setup()
, it should be the last line inside the block.
When no_loop()
is used, it’s not possible to manipulate or access the screen inside event handling functions such as mouse_pressed()
or key_pressed()
. Instead, use those functions to call redraw() or loop(), which will run draw()
, which can update the screen properly. This means that when no_loop()
has been called, no drawing can happen, and functions like save_frame() or load_pixels() may not be used.
Note that if the Sketch is resized, redraw() will be called to update the Sketch, even after no_loop()
has been specified. Otherwise, the Sketch would enter an odd state until loop() was called.
Underlying Processing method: noLoop
Signatures#
no_loop() -> None
Updated on March 06, 2023 02:49:26am UTC