directional_light()#
Adds a directional light.
Examples#
def setup():
py5.size(100, 100, py5.P3D)
py5.background(0)
py5.no_stroke()
py5.directional_light(51, 102, 126, -1, 0, 0)
py5.translate(20, 50, 0)
py5.sphere(30)
def setup():
py5.size(100, 100, py5.P3D)
py5.background(0)
py5.no_stroke()
py5.directional_light(51, 102, 126, 0, -1, 0)
py5.translate(80, 50, 0)
py5.sphere(30)
Description#
Adds a directional light. Directional light comes from one direction: it is stronger when hitting a surface squarely, and weaker if it hits at a gentle angle. After hitting a surface, directional light scatters in all directions. Lights need to be included in the draw()
to remain persistent in a looping program. Placing them in the setup()
of a looping program will cause them to only have an effect the first time through the loop. The v1
, v2
, and v3
parameters are interpreted as either RGB
or HSB
values, depending on the current color mode. The nx
, ny
, and nz
parameters specify the direction the light is facing. For example, setting ny
to -1 will cause the geometry to be lit from below (since the light would be facing directly upward).
Underlying Processing method: directionalLight
Signatures#
directional_light(
v1: float, # red or hue value (depending on current color mode)
v2: float, # green or saturation value (depending on current color mode)
v3: float, # blue or brightness value (depending on current color mode)
nx: float, # direction along the x-axis
ny: float, # direction along the y-axis
nz: float, # direction along the z-axis
/,
) -> None
Updated on March 06, 2023 02:49:26am UTC